--created by Eaden, coded by Lyris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),8,4) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(s.cfilter,1,nil) end) e1:SetValue(s.efilter) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetTarget(s.ovtg) e2:SetOperation(s.ovop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCost(s.cost) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsRankAbove(6) and c:IsSetCard(0x2ead) and c:IsType(TYPE_XYZ) end function s.efilter(e,te) return te:GetOwner()~=e:GetOwner() end function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local d=Duel.GetAttackTarget() if chk==0 then return Duel.GetAttacker()==c and d and d:IsCanOverlay() end end function s.ovop(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if d and d:IsRelateToBattle() then Duel.Overlay(e:GetHandler(),d) end end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) and Duel.IsPlayerCanDiscardDeckAsCost(tp,2) end c:RemoveOverlayCard(tp,1,1,REASON_COST) Duel.BreakEffect() Duel.DiscardDeck(tp,2,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCanBeSpecialSummoned,1,nil,e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_OVERLAY) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=c:GetOverlayGroup():FilterSelect(tp,Card.IsCanBeSpecialSummoned,1,1,nil,e,0,tp,false,false):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) for _,val in ipairs(aux.CannotBeEDMatCodes) do local restrict = Effect.CreateEffect(c) restrict:SetType(EFFECT_TYPE_SINGLE) restrict:SetCode(val) restrict:SetValue(1) restrict:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(restrict) end local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_PHASE+PHASE_END) e0:SetOperation(function() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end) e0:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e0:SetCountLimit(1) tc:RegisterEffect(e0,true) end Duel.SpecialSummonComplete() end