--Ennigmatic World --Script by XGlitchy30 --edited by Eaden local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Extra Summon (Still needs the archetype lock) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0) e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xead)) e2:SetOperation(cid.operation) c:RegisterEffect(e2) --rankup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,id) e3:SetTarget(cid.rumtg) e3:SetOperation(cid.rumop) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(1152) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,id+100) e4:SetCost(cid.spcost) e4:SetTarget(cid.sptg) e4:SetOperation(cid.spop) c:RegisterEffect(e4) end --filters function cid.filter1(c,e,tp) local rk=c:GetRank() return rk>0 and c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(cid.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()) and Duel.GetLocationCountFromEx(tp,tp,c)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function cid.filter2(c,e,tp,mc,rk) if c:GetOriginalCode()==6165656 and mc:GetCode()~=48995978 then return false end return (c:IsRank(rk+1) or c:IsRank(rk+2)) and c:IsType(TYPE_XYZ) and c:IsSetCard(0xead) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function cid.spfilter(c,e,tp) return c:IsSetCard(0xead) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end --nsummon (Double check?) function cid.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(cid.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function cid.splimit(e,c) return not c:IsSetCard(0x2ead) and c:IsLocation(LOCATION_EXTRA) end --rankup function cid.rumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cid.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(cid.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,cid.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function cid.rumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cid.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end --spsummon function cid.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_COST) end end function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cid.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end