--Woodland Hunter function c79854531.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_PLANT),aux.NonTuner(nil),1) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,79854531) e1:SetCondition(c79854531.atkcon) e1:SetTarget(c79854531.atktg) e1:SetOperation(c79854531.atkop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,79854531) e2:SetCondition(c79854531.atkcon2) e2:SetTarget(c79854531.atktg) e2:SetOperation(c79854531.atkop) c:RegisterEffect(e2) --actlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetValue(c79854531.aclimit) e3:SetCondition(c79854531.actcon) c:RegisterEffect(e3) end function c79854531.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c79854531.cfilter(c,tp) return c:IsControler(tp) and c:IsRace(RACE_PLANT) end function c79854531.atkcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c79854531.cfilter,1,nil,tp) end function c79854531.atkfilter(c) return c:IsFaceup() and c:GetAttack()>0 end function c79854531.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c79854531.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c79854531.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c79854531.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c79854531.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) end end function c79854531.aclimit(e,re,tp) return not re:GetHandler():IsImmuneToEffect(e) end function c79854531.actcon(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() return bc and bc:GetAttack()==0 end