local m=77702008 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(cm.target) e1:SetOperation(cm.operation) c:RegisterEffect(e1) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(function(e,c) return c:IsLevelAbove(1) end) c:RegisterEffect(e3) --mat local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_LEAVE_FIELD_P) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(function(c) return e:GetHandler():GetEquipTarget()==c end,1,nil) end) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler():GetEquipTarget() local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BE_MATERIAL) e2:SetReset(RESET_EVENT+RESET_OVERLAY+RESET_TOFIELD) e2:SetCondition(cm.condition1) e2:SetOperation(cm.operation1) c:RegisterEffect(e2,true) end) c:RegisterEffect(e2) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsLevelAbove(1) end if chk==0 then return Duel.IsExistingTarget(function(c) return c:IsLevelAbove(1) and c:IsFaceup() end,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINGMSG_LVRANK) local lv=Duel.AnnounceNumber(tp,1,2,3,4,5,6,7) e:SetLabel(lv) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetValue(e:GetLabel()) e2:SetReset(0x1fe1000) c:RegisterEffect(e2) end end function cm.condition1(e,tp,eg,ep,ev,re,r,rp) return r==REASON_RITUAL end function cm.operation1(e,tp,eg,ep,ev,re,r,rp) local rc=eg:GetFirst() while rc do if rc:GetFlagEffect(m)==0 and rc:IsLevelAbove(7) then --cannot special summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(m,0)) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetAbsoluteRange(ep,0,1) rc:RegisterEffect(e1,true) rc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1) end rc=eg:GetNext() end end