local m=77702007 local cm=_G["c"..m] function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cm.target) e1:SetOperation(cm.operation) c:RegisterEffect(e1) --[[local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_REMOVED) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetTargetRange(LOCATION_EXTRA,0) e2:SetCode(EFFECT_MAP_OF_HEAVEN) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(m)>0 end) e2:SetValue(1) c:RegisterEffect(e2)]] local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(aux.bfgcost) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end end) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetTargetRange(LOCATION_EXTRA,0) e2:SetCode(EFFECT_MAP_OF_HEAVEN) e2:SetValue(1) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) --[[local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_TO_HAND) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK)) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp)]] end) c:RegisterEffect(e2) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 and e:GetHandler():IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,tp,LOCATION_DECK) end function cm.filter(c) return c:IsAbleToHand() and c:IsType(TYPE_RITUAL) and c:IsLevelAbove(7) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local res=0 if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end Duel.ConfirmDecktop(tp,5) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local g=Duel.GetDecktopGroup(tp,5):Filter(cm.filter,nil) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) res=Duel.SendtoHand(sg,nil,REASON_EFFECT) end Duel.ShuffleDeck(tp) --[[if res>0 then Duel.BreakEffect() Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) e:GetHandler():RegisterFlagEffect(m,0x1fe1000,0,1) end]] end