--魔界劇場「ファンタスティックシアター」 function c77297908.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(77297908,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,77297908) e2:SetCost(c77297908.thcost) e2:SetTarget(c77297908.thtg) e2:SetOperation(c77297908.thop) c:RegisterEffect(e2) --change effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,77297909) e4:SetCondition(c77297908.chcon) e4:SetOperation(c77297908.chop) c:RegisterEffect(e4) end function c77297908.cfilter(c) return c:IsSetCard(0x10ec) and c:IsType(TYPE_PENDULUM) and not c:IsPublic() end function c77297908.cfilter2(c,tp) return c:IsSetCard(0x20ec) and c:IsType(TYPE_SPELL) and not c:IsPublic() and Duel.IsExistingMatchingCard(c77297908.cfilter3,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function c77297908.cfilter3(c,code) return c:IsSetCard(0x20ec) and c:IsType(TYPE_SPELL) and not c:IsCode(code) and c:IsAbleToHand() end function c77297908.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c77297908.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(c77297908.cfilter2,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g1=Duel.SelectMatchingCard(tp,c77297908.cfilter,tp,LOCATION_HAND,0,1,1,nil) local g2=Duel.SelectMatchingCard(tp,c77297908.cfilter2,tp,LOCATION_HAND,0,1,1,nil,tp) e:SetLabel(g2:GetFirst():GetCode()) g1:Merge(g2) Duel.ConfirmCards(1-tp,g1) Duel.ShuffleHand(tp) end function c77297908.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c77297908.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c77297908.cfilter3,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c77297908.confilter(c) return c:IsFaceup() and c:IsSetCard(0x10ec) and c:IsSummonType(SUMMON_TYPE_PENDULUM) and c:IsType(TYPE_PENDULUM) end function c77297908.chcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(c77297908.confilter,tp,LOCATION_MZONE,0,1,nil) end function c77297908.chop(e,tp,eg,ep,ev,re,r,rp) local g=Group.CreateGroup() Duel.ChangeTargetCard(ev,g) return Duel.ChangeChainOperation(ev,c77297908.repop) end function c77297908.desfilter(c) return c:IsFacedown() and c:IsType(TYPE_SPELL+TYPE_TRAP) end function c77297908.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,77297908) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,c77297908.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end