--No U local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL) e1:SetCondition(cid.condition) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,70070186+EFFECT_COUNT_CODE_DUEL) e2:SetCondition(cid.drcon) e2:SetCost(aux.bfgcost) e2:SetTarget(cid.drtg) e2:SetOperation(cid.drop) c:RegisterEffect(e2) end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetReset(RESET_PHASE+PHASE_END,2) e1:SetTargetRange(0,1) Duel.RegisterEffect(e1,tp) Duel.BreakEffect() local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=g:Select(1-tp,1,1,nil) Duel.SendtoDeck(sg,nil,2,REASON_EFFECT) Duel.ShuffleHand(1-tp) Duel.BreakEffect() Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetCode(EFFECT_CANNOT_BP) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) Duel.RegisterFlagEffect(tp,id,0,0,1) end function cid.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)>0 end function cid.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function cid.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end