--Muscwole Muscplosion local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+100) e2:SetCondition(cid.negcon) e2:SetCost(aux.bfgcost) e2:SetTarget(cid.negtg) e2:SetOperation(cid.negop) c:RegisterEffect(e2) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingTarget(cid.thfilter,tp,LOCATION_MZONE,0,1,nil) end end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(cid.spfilter1,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do --Activate local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(700) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc=g:GetNext() end end function cid.spfilter1(c) return c:IsSetCard(0x777) and c:IsFaceup() end function cid.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsChainNegatable(ev) and rp==1-tp and Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(cid.spfilter1,tp,LOCATION_MZONE,0,1,nil) end function cid.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) --if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then --Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) --end end function cid.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE+PHASE_END,2) e1:SetLabel(re:GetHandler():GetCode()) e1:SetValue(cid.aclimit) Duel.RegisterEffect(e1,tp) end end function cid.aclimit(e,re,tp) return re:GetHandler():GetOriginalCode()==e:GetLabel() end