--Automate ID local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end function s.filter1(c,e,tp) local rk=c:GetRank() return rk>0 and c:IsFaceup() and c:IsSetCard(0x6969) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+1) and Duel.GetLocationCountFromEx(tp,tp,c)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function s.filter2(c,e,tp,mc,rk) if c:GetOriginalCode()==6165656 then return false end return c:IsRank(rk) and c:IsSetCard(0x6969) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) if Duel.GetTurnPlayer()~=tp then Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() if Duel.GetLP(tp)>Duel.GetLP(1-tp) and c:IsRelateToEffect(e) then Duel.BreakEffect() c:CancelToGrave() Duel.Overlay(sc,Group.FromCards(c)) if Duel.GetTurnPlayer()~=tp then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Recover(p,sc:GetAttack(),REASON_EFFECT) end end end end