--Peach Beach Splash Party function c69013.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c69013.sptg) e1:SetOperation(c69013.spop) e1:SetCountLimit(1,69013+EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end function c69013.spfilter(c,e,tp) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x6969) and c:IsPublic() and Card.IsCanBeSpecialSummoned(c,e,0,tp,false,false) end function c69013.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local rev=Duel.GetMatchingGroup(c69013.spfilter,tp,LOCATION_HAND,0,nil,e,tp) if chk==0 then return #rev>2 end rev:KeepAlive() e:SetLabelObject(rev) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,#rev*500) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,rev,#rev,tp,LOCATION_HAND) end function c69013.spop(e,tp,eg,ep,ev,re,r,rp) local rev=e:GetLabelObject():Filter(Card.IsRelateToEffect,nil,e) if #rev>0 then local ct=Duel.SpecialSummon(rev,0,tp,tp,false,false,POS_FACEUP) if ct>0 then Duel.BreakEffect() Duel.Recover(tp,ct*500,REASON_EFFECT) end end end end