--Quick Escape --coded by Concordia function c68709348.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,68709348+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c68709348.condition) e1:SetTarget(c68709348.target) e1:SetOperation(c68709348.activate) c:RegisterEffect(e1) end function c68709348.afilter(c) return c:IsSetCard(0xf08) and c:IsType(TYPE_MONSTER) end function c68709348.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c68709348.afilter,tp,LOCATION_GRAVE,0,3,99,nil) end function c68709348.filter(c) return c:IsFaceup() and c:IsSetCard(0xf09) end function c68709348.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c68709348.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c68709348.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c68709348.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c68709348.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(c68709348.efilter) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end function c68709348.efilter(e,re) return e:GetHandler()~=re:GetOwner() end