--Basillcom --coded by Concordia, cred Moon_Burst and André function c68709323.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk&def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(300) e2:SetTarget(c68709323.AtkFilter) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --cannot be target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(c68709323.CanFilter) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --draw local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(68709323,1)) e5:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1,68709323) e5:SetCondition(c68709323.tkcon) e5:SetTarget(c68709323.tktg) e5:SetOperation(c68709323.tkop) c:RegisterEffect(e5) --todeck local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(68709323,0)) e6:SetCategory(CATEGORY_TODECK) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetRange(LOCATION_FZONE) e6:SetCountLimit(1,68719323) e6:SetTarget(c68709323.tdtg) e6:SetOperation(c68709323.tdop) c:RegisterEffect(e6) end function c68709323.AtkFilter(e,c) return c:IsSetCard(0xf08) or c:IsSetCard(0xf09) end function c68709323.CanFilter(e,c) return c:IsSetCard(0xf09) end function c68709323.cfilter(c,tp) return c:GetSummonLocation()==LOCATION_EXTRA and c:IsSetCard(0xf09) end function c68709323.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c68709323.cfilter,1,nil,tp) end function c68709323.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,0,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,0,1) end function c68709323.tkop(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.Draw(tp,1,REASON_EFFECT) if h1>0 or h2>0 then Duel.BreakEffect() end if h1>0 then Duel.ShuffleHand(tp) Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) end end function c68709323.tdfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c68709323.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c68709323.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c68709323.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c68709323.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function c68709323.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end end