--儀水鏡の幻影術 function c64437633.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c64437633.target) e1:SetOperation(c64437633.activate) c:RegisterEffect(e1) end function c64437633.filter(c,e,tp) return c:IsSetCard(0x3a) and bit.band(c:GetType(),0x81)==0x81 and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function c64437633.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c64437633.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND) end function c64437633.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c64437633.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,true,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetOperation(c64437633.retop) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetCountLimit(1) tc:RegisterEffect(e2,true) end end function c64437633.retop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end