--Totems delle Spade Magiche --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --ATK c:UpdateATKField(200,nil,LOCATION_MZONE,0,aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER+RACE_WARRIOR)) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --shuffle local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.tdcon) e3:SetCost(s.tdcost) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END,0,1) end end function s.thfilter(c) return c:IsMonster() and c:IsRace(RACE_SPELLCASTER+RACE_WARRIOR) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local exc = (e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsLocation(LOCATION_HAND)) and e:GetHandler() or nil return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,exc) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToChain(0) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #g>0 and Duel.ShuffleIntoDeck(g)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil) if #sg>0 then Duel.Search(sg,tp) end end end function s.splimit(e,c) return not c:IsRace(RACE_SPELLCASTER+RACE_WARRIOR) end function s.tdcon(e) return not e:GetHandler():HasFlagEffect(id) end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() end Duel.Remove(c,POS_FACEUP,REASON_COST) end function s.tdfilter(c) return c:IsMonster() and c:IsRace(RACE_SPELLCASTER+RACE_WARRIOR) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end