--Boomerang Spaziale --Scripted by: XGlitchy30 local s,id = GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcFunRep(c,s.matfilter,1,true) aux.AddContactFusionProcedure(c,Card.IsAbleToGraveAsCost,LOCATION_MZONE,0,Duel.SendtoGrave,REASON_COST):SetValue(SUMMON_VALUE_SELF) --no response on summon local e1=Effect.CreateEffect(c) e1:Desc(3) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.limop) c:RegisterEffect(e1) local e1x=e1:Clone() e1x:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1x) local e1y=e1:Clone() e1y:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e1y) local e1z=Effect.CreateEffect(c) e1z:Desc(3) e1z:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1z:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1z:SetRange(LOCATION_MZONE) e1z:SetCode(EVENT_CHAIN_END) e1z:SetOperation(s.limop2) c:RegisterEffect(e1z) --gain effect local e3=Effect.CreateEffect(c) e3:Desc(0) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.condition) e3:SetOperation(s.operation) c:RegisterEffect(e3) end function s.eqmatfilter(c) return c:IsFaceup() and c:IsFusionCode(63287017) end function s.matfilter(c) return c:IsFusionCode(63287016) and c:GetEquipGroup() and c:GetEquipGroup():IsExists(s.eqmatfilter,1,nil) end function s.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(aux.FALSE) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) end end function s.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(id)~=0 then Duel.SetChainLimitTillChainEnd(aux.FALSE) end e:GetHandler():ResetFlagEffect(id) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:Desc(1) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.distg) e1:SetOperation(s.disop) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e:GetHandler():RegisterEffect(e1) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return e:GetHandler():IsAbleToRemove() and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0,{0}) Duel.SetChainLimit(aux.FALSE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then local ret=Group.FromCards(c) local notret=Group.CreateGroup() if tc:IsControler(1-tp) and tc:IsSummonType(SUMMON_TYPE_SPECIAL) and tc:IsSummonLocation(LOCATION_EXTRA) then notret:AddCard(tc) else ret:AddCard(tc) end local total=0 if #notret>0 then total = Duel.Remove(notret,POS_FACEUP,REASON_EFFECT) end total = total + Duel.Remove(ret,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY) if total==2 and c:IsBanished() and tc:IsBanished() then local fid=c:GetFieldID() local oc=ret:GetFirst() while oc do oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) oc=ret:GetNext() end ret:KeepAlive() local e1=Effect.CreateEffect(c) e1:Desc(2) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(ret) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end end function s.retfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local sg=g:Filter(s.retfilter,nil,e:GetLabel()) g:DeleteGroup() local tc=sg:GetFirst() while tc do Duel.ReturnToField(tc) tc=sg:GetNext() end end