--created by Pina, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCategory(CATEGORY_RECOVER) e1:SetCost(function() e1:SetLabel(1) return true end) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return end e:SetLabel(0) return Duel.CheckReleaseGroup(tp,aux.OR(Card.IsAttack,Card.IsDefense),1,nil,1000) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc=Duel.SelectReleaseGroup(tp,aux.OR(Card.IsAttack,Card.IsDefense),1,1,nil,1000):GetFirst() local d=math.max(tc:GetAttack(),tc:GetDefense()) Duel.Release(tc,REASON_COST) Duel.SetTargetParam(d) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,d) end function s.op(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end