--created by Pina, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.reptg) c:RegisterEffect(e2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_CUSTOM+id) e1:SetRange(LOCATION_MZONE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetCondition(function(e,tp,eg,ep) return ep==tp end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) if not s.global_check then s.global_check=true local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_LEAVE_FIELD_P) e0:SetOperation(s.check) Duel.RegisterEffect(e0,0) end local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UNRELEASABLE_SUM) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_ONFIELD) e3:SetTarget(aux.TargetBoolFunction(Card.IsCode,id//10-1)) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_MZONE) e6:SetCountLimit(1) e6:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e6:SetTarget(s.tg) e6:SetOperation(s.op) c:RegisterEffect(e6) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id//10-1,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then local tk=Duel.CreateToken(tp,id//10-1) Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(1) tk:RegisterEffect(e1,true) return true else return false end end function s.cfilter(c,tp) return c:IsCode(id//10-1) and c:IsControler(tp) end function s.check(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.cfilter,1,nil,0) then Duel.RaiseEvent(eg,EVENT_CUSTOM+id,re,r,rp,0,0) end if eg:IsExists(s.cfilter,1,nil,1) then Duel.RaiseEvent(eg,EVENT_CUSTOM+id,re,r,rp,1,0) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id//10-1,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP_ATTACK,1-tp) then return end local token=Duel.CreateToken(tp,id//10-1) Duel.SpecialSummon(token,0,tp,1-tp,false,false,POS_FACEUP_ATTACK) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(1) token:RegisterEffect(e1,true) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,id//10-1) end local g=Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,id//10-1) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.Destroy(Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,id//10-1),REASON_EFFECT) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.HintSelection(g) local tc=g:GetFirst() if tc then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(ct*-400) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end