--created by Pina, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e0=e1:Clone() e0:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+1000) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_MZONE,0,2,nil) end) e2:SetTarget(s.sstg) e2:SetOperation(s.ssop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_MATERIAL) e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e3:SetCountLimit(1,id+2000) e3:SetCondition(s.effcon) e3:SetOperation(s.effop) c:RegisterEffect(e3) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=e2:Clone() e3:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e3,true) end Duel.SpecialSummonComplete() end function s.sfilter(c) return c:IsFaceup() and c:IsRace(RACE_BEAST) and c:GetSequence()<5 end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.ssop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetValue(RACE_BEASTWARRIOR) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1,true) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+RESETS_REDIRECT) e3:SetValue(LOCATION_REMOVED) c:RegisterEffect(e3,true) end Duel.SpecialSummonComplete() end function s.xfilter(c) return not c:IsRace(RACE_BEAST) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local mg=c:GetReasonCard():GetMaterial() return r&REASON_XYZ+REASON_SYNCHRO>0 and c:IsPreviousLocation(LOCATION_ONFIELD) and not mg:IsExists(s.xfilter,1,nil) and mg:FilterCount(r==REASON_SYNCHRO and Card.IsSynchroType or Card.IsXyzType,nil,TYPE_MONSTER)==#mg end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_F) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_MZONE) e1:SetCategory(CATEGORY_DESTROY) e1:SetCondition(function() local d=Duel.GetAttackTarget() return Duel.GetAttacker()==rc and d~=nil or d==rc and rc:GetFlagEffect(id)==0 end) e1:SetTarget(s.destg) e1:SetOperation(s.desop) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_BATTLE,0,1) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local d=Duel.GetAttackTarget() if not d:IsRelateToBattle() or Duel.Destroy(d,REASON_EFFECT)==0 then return end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e) Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) Duel.ChainAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetOperation(function() local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2,true) local e3=e2:Clone() e3:SetCode(EFFECT_DISABLE_EFFECT) c:RegisterEffect(e3,true) end) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1,true) end