--created by Pina, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+1000) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.condition) e2:SetCost(aux.bfgcost) e2:SetTarget(s.imtg) e2:SetOperation(s.imop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(5) and c:IsSetCard(0x32) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)-e:GetHandler() if chk==0 then return #g>1 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,800) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) if Duel.Destroy(Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,aux.ExceptThisCard(e)),REASON_EFFECT)~=2 then return end Duel.BreakEffect() Duel.Damage(tp,800,REASON_EFFECT) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.GetTurnPlayer()==tp end function s.imtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsSetCard(0x32) end if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0x32) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,1,nil,0x32) end function s.imop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,te) return te:GetOwner()~=e:GetOwner() end) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetValue(1) tc:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UNRELEASABLE_SUM) tc:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e4) local e5=e2:Clone() e5:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) tc:RegisterEffect(e5) local e6=e2:Clone() e6:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) tc:RegisterEffect(e6) local e7=e2:Clone() e7:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) tc:RegisterEffect(e7) local e8=e2:Clone() e8:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) tc:RegisterEffect(e8) local e9=Effect.CreateEffect(c) e9:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e9:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e9:SetCountLimit(1) e9:SetOperation(function() Duel.Destroy(tc,REASON_EFFECT) end) e9:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START) tc:RegisterEffect(e9) end end