--created by Pina, coded by Lyris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetCategory(CATEGORY_DESTROY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_ADD_RACE) e3:SetRange(LOCATION_MZONE) e3:SetValue(RACE_FISH) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e4:SetCondition(s.condition) e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e4:SetCost(s.cost1) e4:SetTarget(s.tg1) e4:SetOperation(s.op1) c:RegisterEffect(e4) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return c:GetSummonLocation()&LOCATION_REMOVED+LOCATION_HAND==0 end) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e5:SetCondition(s.condition) e5:SetCategory(CATEGORY_DRAW) e5:SetCost(s.cost2) e5:SetTarget(s.tg2) e5:SetOperation(s.op2) c:RegisterEffect(e5) Duel.AddCustomActivityCounter(id+1000,ACTIVITY_SPSUMMON,aux.NOT(aux.FilterEqualFunction(Card.GetSummonLocation,LOCATION_EXTRA))) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)-e:GetHandler() Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)-e:GetHandler(),REASON_EFFECT) end function s.condition(e) local c=e:GetHandler() return Duel.GetCurrentPhase()==PHASE_MAIN1 and c:IsAttackAbove(500) and c:IsDefenseAbove(500) end function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_REMOVED+LOCATION_HAND)) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function s.tg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsType,Card.IsAbleToHand),tp,LOCATION_DECK,0,1,nil,TYPE_FIELD) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetAttack()<500 or c:GetDefense()<500 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsType,Card.IsAbleToHand),tp,LOCATION_DECK,0,1,1,nil,TYPE_FIELD) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id+1000,tp,ACTIVITY_SPSUMMON)==0 end local e0=Effect.CreateEffect(e:GetHandler()) e0:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_EXTRA)) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e0,tp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end function s.tg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.op2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetAttack()<500 or c:GetDefense()<500 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end