--I.U.A Space Runner --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(cid.rmtg) e1:SetOperation(cid.rmop) c:RegisterEffect(e1) local e1x=e1:Clone() e1x:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1x) local e1y=e1:Clone() e1y:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e1y) --direct attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(cid.atkcon) e2:SetOperation(cid.atkop) c:RegisterEffect(e2) end --REMOVE function cid.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0) end function cid.rmop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsAbleToRemove() then Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end end --DIRECT ATTACK function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonLocation()==LOCATION_REMOVED and Duel.IsAbleToEnterBP() and not e:GetHandler():IsHasEffect(EFFECT_DIRECT_ATTACK) end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCondition(cid.halvecon) e2:SetOperation(cid.halveatk) c:RegisterEffect(e2) end end function cid.halvecon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()==nil and e:GetHandler():GetEffectCount(EFFECT_DIRECT_ATTACK)<2 end function cid.halveatk(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local atk=c:GetAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) e1:SetValue(atk/2) c:RegisterEffect(e1) end