--Volcanic Front-Scattershell --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(cid.spcon) e1:SetOperation(cid.spop) c:RegisterEffect(e1) --recycle local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(cid.regcon) e2:SetOperation(cid.regop) c:RegisterEffect(e2) end --SPSUMMON function cid.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,1) end e1:SetCountLimit(1) e1:SetCondition(cid.spcon2) e1:SetOperation(cid.spop2) c:RegisterEffect(e1) c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE,1) end function cid.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)<=0 and Duel.GetTurnPlayer()==tp and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end Duel.Hint(HINT_CARD,0,id) if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Damage(1-tp,500,REASON_EFFECT) end end --RECYCLE function cid.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_DECK) end function cid.regop(e,tp,eg,ep,ev,re,r,rp) local res=1 if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_BATTLE_START then res=2 e:GetHandler():RegisterFlagEffect(id+100,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START,EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE,1) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetCondition(cid.thcon) e1:SetOperation(cid.thop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_SELF_TURN,res) e:GetHandler():RegisterEffect(e1) end function cid.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsAbleToHand() and e:GetHandler():GetFlagEffect(id+100)<=0 end function cid.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) if e:GetHandler():IsAbleToHand() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,e:GetHandler()) end end