--CNo.88 ギミック・パペット-ディザスター・レオ function c6165656.initial_effect(c) --xyz summon c:EnableReviveLimit() --cannot special summon if not c6165656.rum_limit then c6165656.rum_limit=aux.CreateRUMLimitFunction(c6165656.rumlimit) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(c6165656.splimit) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(6165656,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCost(c6165656.cost) e3:SetTarget(c6165656.target) e3:SetOperation(c6165656.operation) c:RegisterEffect(e3) --win local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_ADJUST) e4:SetOperation(c6165656.winop) c:RegisterEffect(e4) end aux.xyz_number[6165656]=88 function c6165656.rumlimit(mc,e,tp,c) return mc:IsCode(48995978) end --target check is in RUM magic cards function c6165656.splimit(e,se,sp,st) return se:GetHandler():IsSetCard(0x95) and se:GetHandler():IsType(TYPE_SPELL) and se:IsHasProperty(EFFECT_FLAG_CARD_TARGET) end function c6165656.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c6165656.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function c6165656.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c6165656.winop(e,tp,eg,ep,ev,re,r,rp) local WIN_REASON_DISASTER_LEO=0x18 if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END and Duel.GetLP(1-tp)<=2000 and e:GetHandler():GetOverlayCount()==0 then Duel.Win(tp,WIN_REASON_DISASTER_LEO) end end