--魔界劇団のゲネプロ local s,id,o=GetID() function s.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() end function s.filter1(c,tp) return c:IsSetCard(0x10ec) and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,c) end function s.filter2(c) return c:IsSetCard(0x20ec) and c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,tp) if g1:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg1=g1:Select(tp,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,sg1:GetFirst()) sg1:Merge(sg2) Duel.SendtoHand(sg1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg1) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(0x10ec) and sumtype&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM end