--Groundhoard Solarrest --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(s.handcon) c:RegisterEffect(e2) end function s.handcon(e) local tp=e:GetHandlerPlayer() return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,LOCATION_REASON_COUNT)>0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,LOCATION_REASON_COUNT)>0 then local dis=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,EXTRA_MONSTER_ZONE) Duel.Hint(HINT_ZONE,tp,dis) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE_FIELD) e1:SetOperation(s.disop) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetLabel(dis) Duel.RegisterEffect(e1,tp) end end function s.disop(e,tp) return e:GetLabel() end function s.pcfilter(c) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_BEAST) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_DECK,0,1,e:GetHandler()) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_DECK,0,1,1,c) if #g>0 and not g:GetFirst():IsImmuneToEffect(e) and Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS) g:GetFirst():RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.rmtg) e2:SetValue(aux.indoval) e2:SetReset(RESET_EVENT+RESETS_STANDARD) g:GetFirst():RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.rmtg) e3:SetValue(aux.tgoval) e3:SetReset(RESET_EVENT+RESETS_STANDARD) g:GetFirst():RegisterEffect(e3) end end function s.rmtg(e,c) return c:IsRace(RACE_BEAST) and c:GetColumnGroup():IsContains(e:GetHandler()) end