--Irruzione Puntodifuoco --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --negate S/T local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+100) e2:SetCondition(cid.condition2) e2:SetCost(aux.bfgcost) e2:SetTarget(cid.target) e2:SetOperation(cid.activate) c:RegisterEffect(e2) end --filters function cid.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0xb05) end function cid.disfilter(c) return aux.disfilter1(c) and c:IsType(TYPE_SPELL+TYPE_TRAP) end --Activate function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_MZONE,0,1,nil) end function cid.condition2(e,tp,eg,ep,ev,re,r,rp) return aux.exccon(e) and Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetTurnPlayer()==tp end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and cid.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.disfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,cid.disfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_MZONE,0,1,nil) then return end if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end end