--created by Meedogh, coded by Lyris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,aux.FilterEqualFunction(Card.GetVibe,1),1,aux.FilterEqualFunction(Card.GetVibe,-1),1) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) --local e2=Effect.CreateEffect(c) --e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) --e2:SetCode(EVENT_PHASE+PHASE_END) --e2:SetCountLimit(1) --e2:SetLabelObject(c) --e2:SetCondition(s.retcon) --e2:SetOperation(s.retop) --c:RegisterEffect(e2) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e2:SetTargetRange(1,0) e2:SetCondition(function() return Duel.GetAttackTarget()==nil end) Duel.RegisterEffect(e2,tp) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)~=0 then --if Duel.GetCurrentPhase()==PHASE_STANDBY then --c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount()) --else c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,1) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetReset(RESET_PHASE+PHASE_STANDBY) e1:SetLabelObject(c) e1:SetCountLimit(1) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local label=e:GetHandler():GetFlagEffectLabel(id) return label and label~=Duel.GetTurnCount() end function s.retop(e,tp,eg,ep,ev,re,r,rp) if not Duel.ReturnToField(e:GetLabelObject()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) local tc=g:GetFirst() if tc then local e1=Effect.CreateEffect(e:GetLabelObject()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end end