--Night Assault - Decoy --Script by APurpleApple local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.tar) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) end function s.tar(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingTarget(s.filter, tp, LOCATION_ONFIELD,0,1,nil) end if chkc then return chkc:IsOnField() end Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil) end function s.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(tc) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetOperation(s.res) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) end end function s.res(e,tp,eg,ep,ev,re,r,rp) Duel.SpecialSummon(e:GetHandler(),SUMMON_TYPE_SPECIAL,tp,tp,false,false,POS_FACEUP) e:Reset() end