--created by Zarc, coded by Lyris --Elflair - Defensive Song local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:HOPT(true) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x355)) e2:SetValue(s.tgval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:HOPT() e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCategory(CATEGORY_DISABLE) e3:SetCondition(s.decon) e3:SetTarget(s.detg) e3:SetOperation(s.deop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetRange(LOCATION_SZONE) e4:HOPT() e4:SetCondition(s.dbcon) e4:SetCost(s.dbcost) e4:SetOperation(Duel.NegateAttack) c:RegisterEffect(e4) end function s.tgval(e,re) return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL) end function s.filter(c,tp) return c:IsSummonPlayer(tp) and c:IsSummonType(SUMMON_TYPE_LINK) and c:IsSetCard(0x355) end function s.decon(e,tp,eg) return eg:FilterCount(s.filter,nil,tp)==1 end function s.detg(e,tp,_,_,_,_,_,_,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) Duel.SetTargetParam(Duel.AnnounceCard(tp)) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0) end function s.deop(e,tp) local c=e:GetHandler() local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e1:SetTarget(s.distg1) e1:SetLabel(ac) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e3=e1:Clone() e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsOriginalCodeRule,ac)) Duel.RegisterEffect(e3,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCondition(s.discon) e2:SetOperation(s.disop) e2:SetLabel(ac) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end function s.distg1(e,c) local ac=e:GetLabel() if c:IsType(TYPE_SPELL+TYPE_TRAP) then return c:IsOriginalCodeRule(ac) else return c:IsOriginalCodeRule(ac) and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler():IsOriginalCodeRule(e:GetLabel()) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end function s.dbcon(e,tp) local tc=Duel.GetBattleMonster(tp) return tc and tc:IsFaceup() and tc:IsSetCard(0x355) end function s.cfilter(c) return c:IsDiscardable() and c:IsAbleToGraveAsCost() end function s.dbcost(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST+REASON_DISCARD) end