--Gazing Shadow local cid,id=GetID() function cid.initial_effect(c) c:EnableReviveLimit() --activate limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetOperation(cid.aclimit1) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(1,0) e3:SetCondition(cid.econ1) e3:SetValue(cid.elimit) c:RegisterEffect(e3) local e4=e1:Clone() e4:SetOperation(cid.aclimit3) c:RegisterEffect(e4) local e6=e3:Clone() e6:SetCondition(cid.econ2) e6:SetTargetRange(0,1) c:RegisterEffect(e6) --Direct Attacks local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_FIELD) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_PATRICIAN_OF_DARKNESS) e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e7:SetTargetRange(0,1) c:RegisterEffect(e7) --Direct Effects local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e8:SetProperty(EFFECT_FLAG_CARD_TARGET) e8:SetCode(EVENT_CHAIN_ACTIVATING) e8:SetRange(LOCATION_MZONE) e8:SetCondition(cid.tgcon) e8:SetTarget(cid.tgtg) e8:SetOperation(cid.tgop) c:RegisterEffect(e8) --Revive Nightmare local e9=Effect.CreateEffect(c) e9:SetDescription(aux.Stringid(id,0)) e9:SetCategory(CATEGORY_SPECIAL_SUMMON) e9:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e9:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e9:SetCode(EVENT_RELEASE) e9:SetTarget(cid.sptg) e9:SetOperation(cid.spop) c:RegisterEffect(e9) end function cid.aclimit1(e,tp,eg,ep,ev,re,r,rp) if ep~=tp or not (re:IsActiveType(TYPE_SPELL) or re:IsActiveType(TYPE_TRAP)) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+0x3ff0000+RESET_PHASE+PHASE_END,0,1) end function cid.econ1(e) return e:GetHandler():GetFlagEffect(id)~=0 end function cid.aclimit3(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not (re:IsActiveType(TYPE_SPELL) or re:IsActiveType(TYPE_TRAP)) then return end e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT+0x3ff0000+RESET_PHASE+PHASE_END,0,1) end function cid.econ2(e) return e:GetHandler():GetFlagEffect(id+1)~=0 end function cid.elimit(e,re,tp) return re:IsActiveType(TYPE_SPELL) or re:IsActiveType(TYPE_TRAP) end --Effect Redirect function cid.tgcon(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) e:SetLabelObject(g) return g and g:FilterCount(Card.IsOnField,nil)>0 end function cid.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tf=re:GetTarget() local tg=e:GetLabelObject() if chkc then return false end if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.HintSelection(Group.FromCards(re:GetHandler())) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,#tg,nil) end function cid.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if #g>0 then Duel.ChangeTargetCard(ev,g) end end function cid.spfilter(c,e,tp) return c:IsType(TYPE_RITUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cid.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(cid.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,cid.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end