--The Armored of Trumpeter function c500317853.initial_effect(c) aux.AddOrigEvoluteType(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,nil,4,c500317853.filter1,1) -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(500317853,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) --e1:SetCountLimit(1,500317853) e1:SetCondition(c500317853.con) e1:SetTarget(c500317853.tg) e1:SetOperation(c500317853.op) c:RegisterEffect(e1) --maintain local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetCode(EVENT_PHASE+PHASE_STANDBY) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(c500317853.mtcon) e4:SetOperation(c500317853.mtop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_SET_BASE_ATTACK) e5:SetValue(c500317853.val) c:RegisterEffect(e5) --Atk local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e6:SetCode(EVENT_SPSUMMON_SUCCESS) e6:SetOperation(c500317853.regop) c:RegisterEffect(e6) end function c500317853.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+388 end function c500317853.filter1(c,ec,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) or c:IsRace(RACE_FIEND) end function c500317853.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function c500317853.hspfilter(c,e,tp) return c:IsRace(RACE_FIEND) end function c500317853.checkdiscard(c) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FIEND) end function c500317853.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,60,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD) local op=Duel.GetOperatedGroup() if c:IsFaceup() and c:IsRelateToEffect(e) then local fcount=op:FilterCount(c500317853.checkdiscard,nil) if fcount>0 then -- local e1=Effect.CreateEffect(c) -- e1:SetType(EFFECT_TYPE_SINGLE) -- e1:SetCode(EFFECT_SET_BASE_ATTACK) -- e1:SetReset(RESET_EVENT+RESETS_STANDARD) -- e1:SetValue(fcount*200) --c:RegisterEffect(e1) c:AddEC(fcount) local tg=Duel.GetDecktopGroup(1-tp,fcount) Duel.DisableShuffleCheck() Duel.Remove(tg,POS_FACEDOWN,REASON_EFFECT) end end end end function c500317853.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c500317853.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() c:RemoveEC(tp,3,REASON_COST) if c:GetEC()==0 then Duel.Destroy(c,REASON_RULE) end end function c500317853.val(e,c) local ct=e:GetHandler():GetFlagEffectLabel(500317853) if not ct then return 0 end return ct end function c500317853.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsSummonType(SUMMON_TYPE_SPECIAL+388) then local ct=c:GetMaterialCount() c:RegisterFlagEffect(500317853,RESET_EVENT+RESETS_STANDARD,0,0,ct*550) end end