--Drum Angel of Trumpeter function c500317851.initial_effect(c) aux.AddOrigEvoluteType(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,nil,2,c500317851.filter1,1) -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(500317851,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) --e1:SetCountLimit(1,500317851) e1:SetCondition(c500317851.con) e1:SetTarget(c500317851.tg) e1:SetOperation(c500317851.op) c:RegisterEffect(e1) --maintain local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetCode(EVENT_PHASE+PHASE_STANDBY) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(c500317851.mtcon) e4:SetOperation(c500317851.mtop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_SET_BASE_ATTACK) e5:SetValue(c500317851.val) c:RegisterEffect(e5) --Atk local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e6:SetCode(EVENT_SPSUMMON_SUCCESS) e6:SetOperation(c500317851.regop) c:RegisterEffect(e6) end function c500317851.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+388 end function c500317851.filter1(c,ec,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) or c:IsRace(RACE_FIEND) end function c500317851.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function c500317851.hspfilter(c,e,tp) return c:IsRace(RACE_FIEND) end function c500317851.checkdiscard(c) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FIEND) end function c500317851.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,60,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD) local op=Duel.GetOperatedGroup() if c:IsFaceup() and c:IsRelateToEffect(e) then local fcount=op:FilterCount(c500317851.checkdiscard,nil) if fcount>0 then -- local e1=Effect.CreateEffect(c) -- e1:SetType(EFFECT_TYPE_SINGLE) -- e1:SetCode(EFFECT_SET_BASE_ATTACK) -- e1:SetReset(RESET_EVENT+RESETS_STANDARD) -- e1:SetValue(fcount*200) --c:RegisterEffect(e1) c:AddEC(fcount) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(500317851,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetTargetRange(LOCATION_HAND,0) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,500317851,RESET_PHASE+PHASE_END,0,1) end end end end function c500317851.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c500317851.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsCanRemoveEC(tp,3,REASON_COST) then Duel.RemoveEC(tp,3,REASON_COST) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function c500317851.val(e,c) local ct=e:GetHandler():GetFlagEffectLabel(500317851) if not ct then return 0 end return ct end function c500317851.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsSummonType(SUMMON_TYPE_SPECIAL+388) then local ct=c:GetMaterialCount() c:RegisterFlagEffect(500317851,RESET_EVENT+RESETS_STANDARD,0,0,ct*800) end end