--Binding Snake Clausolas of Evil Vine function c500317491.initial_effect(c) --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(500317491,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c500317491.target) e1:SetCost(c500317491.cost) e1:SetOperation(c500317491.operation) c:RegisterEffect(e1) --cannot attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_ATTACK) c:RegisterEffect(e2) --Cannot Summon/Set local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_SUMMON) e3:SetCondition(c500317491.sumcon) c:RegisterEffect(e3) end function c500317491.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function c500317491.cfilter2(c) return c:IsRace(RACE_FIEND) and c:IsType(TYPE_MONSTER) and not c:IsPublic() end function c500317491.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c500317491.cfilter2,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c500317491.cfilter2,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c500317491.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c500317491.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c500317491.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c500317491.filter,tp,0,LOCATION_MZONE,1,1,nil) local tc=g:GetFirst() Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) if tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_LIGHT)or tc:IsAttribute(ATTRIBUTE_DARK)then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end end function c500317491.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) if tc:IsType(TYPE_MONSTER) and tc:IsAttribute(ATTRIBUTE_LIGHT) or tc:IsAttribute(ATTRIBUTE_DARK) then Duel.Damage(1-tp,1000,REASON_EFFECT) end end end function c500317491.sfilter(c) return c:IsFaceup() and c:IsSetCard(0x85a) end function c500317491.sumcon(e) return not Duel.IsExistingMatchingCard(c500317491.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end