--Paper Knight local cid,id=GetID() function cid.initial_effect(c) aux.AddOrigEvoluteType(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,nil,7,cid.filter1,2) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(cid.valop) c:RegisterEffect(e1) --negate local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(cid.discon) e3:SetCost(cid.discost) e3:SetTarget(cid.distg) e3:SetOperation(cid.disop) c:RegisterEffect(e3) end function cid.filter1(c,ec,tp) return c:IsRace(RACE_FAIRY) or c:IsAttribute(ATTRIBUTE_EARTH) end function cid.lcheck(g,lc) return g:GetClassCount(Card.GetLinkCode)==g:GetCount() end function cid.valop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsSummonType(SUMMON_TYPE_SPECIAL+388) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(c:GetMaterialCount()*800) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end function cid.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function cid.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,3,REASON_COST) end e:GetHandler():RemoveEC(tp,3,REASON_COST) end function cid.filter(c) return c:IsRace(RACE_FAIRY) end function cid.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function cid.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.BreakEffect() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end