--Evolute Priestess local cid,id=GetID() function cid.initial_effect(c) aux.AddOrigEvoluteType(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,nil,6,cid.filter1,1) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) --e1:SetCondition(cid.drcon) e1:SetCost(cid.drcost) e1:SetTarget(cid.drtg) e1:SetOperation(cid.drop) c:RegisterEffect(e1) --swap local e4=Effect.CreateEffect(c) --- e4:SetDescription(aux.Stringid(4066,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCountLimit(1,id+1000) e4:SetCost(cid.negcost) --e4:SetTarget(cid.distg) e4:SetCondition(cid.drcon) e4:SetOperation(cid.swapop) c:RegisterEffect(e4) end function cid.filter1(c,ec,tp) return c:IsRace(RACE_SPELLCASTER) or c:IsAttribute(ATTRIBUTE_LIGHT) end function cid.cfilter(c,tp) return c:IsType(TYPE_SPELL) and c:IsDiscardable() end function cid.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,cid.cfilter,1,1,REASON_COST+REASON_DISCARD) end function cid.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,6,REASON_COST) end e:GetHandler():RemoveEC(tp,6,REASON_COST) end function cid.filter2(c,ec,tp) return c:IsRace(RACE_FAIRY) or c:IsAttribute(ATTRIBUTE_LIGHT) end function cid.cfilter2(c) return c:IsFaceup() and c:IsType(TYPE_SPELL) end function cid.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(cid.cfilter2,tp,LOCATION_ONFIELD,0,1,nil) end function cid.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function cid.filter(c,e,tp) return c:IsSetCard(0xc53) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.drop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+RESETS_REDIRECT) e3:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e3,true) Duel.SpecialSummonComplete() end end function cid.filterneg(c,e,tp) return not c:IsDisabled() and c:IsType(TYPE_MONSTER) end function cid.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.filterneg,tp,0,LOCATION_MZONE,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(aux.filterneg,tp,0,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0) end function cid.swapop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(cid.filterneg,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetReset(RESET_PHASE+PHASE_END,2) e3:SetValue(-1000) Duel.RegisterEffect(e3,tp) tc=g:GetNext() end end