--Kappa Raptor local cid,id=GetID() function cid.initial_effect(c) aux.AddOrigEvoluteType(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,nil,7,cid.filter1,2) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION+CATEGORY_DEFCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(cid.descost) e1:SetOperation(cid.desop) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_PIERCE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_DINOSAUR)) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(cid.atkop) c:RegisterEffect(e3) end function cid.filter1(c,ec,tp) return c:IsRace(RACE_DINOSAUR) or c:IsAttribute(ATTRIBUTE_WATER) end function cid.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,4,REASON_COST) end e:GetHandler():RemoveEC(tp,4,REASON_COST) end function cid.tgfilter(c) return (c:IsFaceup() and c:IsType(TYPE_EFFECT)) or c:IsFacedown() end function cid.filter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function cid.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.ChangePosition(g,0x1,0x1,0x4,0x4,true) if g:GetCount()>0 then local sc=g:GetFirst() while sc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e1) sc=g:GetNext() end end end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=c:GetMaterial() local s=0 local f=0 local tc=g:GetFirst() while tc do local a=tc:GetAttack() if a<0 then a=0 end s=s+a local d=tc:GetDefense() if d<0 then d=0 end f=f+d tc=g:GetNext() end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(s) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(f) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e2) end