--Blazairy local s,id,o=GetID() function s.initial_effect(c) local tp=c:GetControler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE_START+PHASE_DRAW) e1:SetCountLimit(1,5001+EFFECT_COUNT_CODE_DUEL) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetOperation(function() Duel.SendtoDeck(Duel.CreateToken(0,5000),0,SEQ_DECKTOP,REASON_RULE) end) Duel.RegisterEffect(e1,0) end