--RUM-ヌメロン・フォース --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" function c48333324.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c48333324.target) e1:SetOperation(c48333324.activate) c:RegisterEffect(e1) end function c48333324.filter1(c,e,tp) local rk=c:GetRank() return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(c48333324.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetRace(),c:GetCode()) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function c48333324.filter2(c,e,tp,mc,rk,rc,code) if c.rum_limit and not c.rum_limit(mc,e,tp,c) then return false end return c:IsRank(rk) and c:IsRace(rc) and c:IsSetCard(0x1048) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c48333324.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c48333324.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c48333324.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c48333324.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c48333324.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c48333324.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetRace(),tc:GetCode()) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,sc) if c:IsStatus(STATUS_LEAVE_CONFIRMED) then g1:RemoveCard(c) end if g1:GetCount()>0 then Duel.BreakEffect() end local ng=g1:Filter(aux.NegateAnyFilter,nil) local nc=ng:GetFirst() while nc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) nc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) nc:RegisterEffect(e2) if nc:IsType(TYPE_TRAPMONSTER) then local e3=e1:Clone() e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) nc:RegisterEffect(e3) end nc=ng:GetNext() end end end