--ポワソニエル・ド・ヌーベルズ local s,id,o=GetID() function s.initial_effect(c) aux.EnablePendulumAttribute(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --place in pzone local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_DECK) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.pzcon) e2:SetTarget(s.pztg) e2:SetOperation(s.pzop) c:RegisterEffect(e2) --on-summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,id+o) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetTarget(s.target) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_RITUAL) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end local c=e:GetHandler() if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<1 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.BreakEffect() Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end function s.pzcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_RELEASE) and c:IsLocation(LOCATION_EXTRA) and c:IsFaceup() end function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end end function s.pzop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end function s.filter(c) return (c:IsLevel(1) and c:IsType(TYPE_RITUAL) or c:IsSetCard(0x197)) and c:IsAbleToHand() end function s.mfilter(c) return c:IsSetCard(0x197) and c:IsAbleToRemove() end function s.chk(g,e,tp) return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_HAND,0,1,nil,e,tp,#g) end function s.sfilter(c,e,tp,ct) return c:IsSetCard(0x196) and c:IsType(TYPE_RITUAL) and c:IsLevel(ct) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:CheckSubGroup(s.chk,1,99,e,tp) if chk==0 then return b1 or b2 end local op=aux.SelectFromOptions(tp,{b1,aux.Stringid(id,3)},{b2,aux.Stringid(id,4)}) if op==1 then e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e:SetCustomCategory(0) e:SetOperation(s.search) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) else e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e:SetOperation(s.psrsum) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND) end end function s.search(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end function s.psrsum(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local mg=g:SelectSubGroup(tp,s.chk,false,1,99,e,tp) if not mg then return end local ct=Duel.Remove(mg,POS_FACEUP,REASON_EFFECT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ct) Duel.SpecialSummon(sg,0,tp,tp,false,true,POS_FACEUP) end