--Relentless Domination Commander --Created and Scripted by Swaggy local cid,id=GetID() function cid.initial_effect(c) --time leap procedure aux.AddOrigTimeleapType(c,false) aux.AddTimeleapProc(c,5,cid.sumcon,cid.tlfilter,nil) c:EnableReviveLimit() --Smack dat ass TWICE local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e0:SetValue(1) c:RegisterEffect(e0) --Slap my Nuts and call me buffed local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(433002,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(cid.buffcon) e1:SetOperation(cid.buffop) c:RegisterEffect(e1) --Is this a Peach Beach card? local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e2:SetCondition(cid.lpcon) e2:SetTarget(cid.lptg) e2:SetOperation(cid.lpop) c:RegisterEffect(e2) local e2x=e2:Clone() e2x:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2x) local e2y=e2:Clone() e2y:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2y) --:clap: :clap: REVIVE REVIEW :clap: :clap: local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(cid.revcon) e3:SetTarget(cid.revtg) e3:SetOperation(cid.revop) c:RegisterEffect(e3) end function cid.sumcon(e,c) local tp=c:GetControler() return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=3 end function cid.tlfilter(c,e,mg) return c:IsAttribute(ATTRIBUTE_WATER) and c:GetLevel()==e:GetHandler():GetFuture()-1 end function cid.buffcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_TIMELEAP) end function cid.buffop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(function (c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) tc=g:GetNext() end end function cid.lpfilter(c,tp) return c:GetSummonPlayer()==tp and c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup() end function cid.lpcon(e,tp,eg,ev,re,r,rp) return eg:IsExists(cid.lpfilter,1,nil,tp) end function cid.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000) end function cid.lpop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Recover(tp,1000,REASON_EFFECT) local g=eg:Filter(cid.lpfilter,nil,tp) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc=g:GetNext() end end function cid.revfilter(c,tp) return c:GetSummonLocation()==LOCATION_EXTRA and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousRaceOnField(),RACE_AQUA)>0 end function cid.revcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cid.revfilter,1,nil,tp) and not eg:IsContains(e:GetHandler()) end function cid.revtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function cid.revop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) c:RegisterEffect(e1,true) end end