--created by Jake, coded by XGlitchy30 --Dawn Blader - Lion local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DDD) e1:SetCode(EVENT_DISCARD) e1:HOPT() e1:SetCondition(s.dsccond) e1:SetTarget(aux.SSSelfTarget()) e1:SetOperation(aux.SSSelfOperation()) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SYNCHRO_LEVEL) e2:SetValue(s.lvval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCondition(s.efcon) e3:SetOperation(s.efop) c:RegisterEffect(e3) end function s.dsccond(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return re and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x613) and (c:IsReason(REASON_EFFECT) or (c:IsReason(REASON_COST) and re:IsActivated())) end function s.lvval(e,c) local lv=e:GetHandler():GetLevel() if c:IsRace(RACE_WARRIOR+RACE_DRAGON) then return 2*65536+lv else return lv end end function s.efcon(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetHandler():GetReasonCard() return rc:IsRace(RACE_WARRIOR) and e:GetHandler():IsReason(REASON_SYNCHRO) end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:Desc(2) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.nacon) e1:SetCost(aux.DiscardCost()) e1:SetTarget(s.natg) e1:SetOperation(function() Duel.NegateAttack() end) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1) local e2=e1:Clone() e2:Desc(3) e2:SetCategory(CATEGORY_DISABLE) e2:SetCode(EVENT_BECOME_TARGET) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(function(ce,ctp,ceg,cep,cev,cre,cr,crp) Duel.NegateEffect(cev) end) rc:RegisterEffect(e2) rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1)) aux.GainEffectType(rc,c) end function s.nacon(e,tp,eg,ep,ev,re,r,rp) return eg:IsContains(e:GetHandler()) end function s.natg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id+1)==0 end c:RegisterFlagEffect(id+1,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE,0,1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and eg:IsContains(c) and Duel.IsChainDisablable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end