--created & coded by Swag local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedureLevelFree(c,s.mfilter,s.xyzcheck,3,3) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetValue(ATTRIBUTE_WIND) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_ADD_RACE) e2:SetRange(LOCATION_MZONE) e2:SetValue(RACE_BEASTWARRIOR) c:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(aux.tgoval) e2:SetLabel(1) e2:SetCondition(s.effcon) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_DISABLE) e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetCode(EVENT_FREE_CHAIN) e5:SetRange(LOCATION_MZONE) e5:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e5:SetCountLimit(1,id+100) e5:SetCost(s.cost) e5:SetTarget(s.negtg) e5:SetOperation(s.negop) c:RegisterEffect(e5) end function s.mfilter(c,xyzc) return c:IsXyzLevel(xyzc,4) end function s.xyzcheck(g) local sg=g:Filter(function(c) return c:GetLevel()==4 end,nil) return (sg:GetClassCount(Card.GetRace)>=3 or sg:GetClassCount(Card.GetAttribute)>=3) and sg:IsExists(Card.IsSetCard,1,nil,0x412) end function s.sparkfilter(c) return c:IsCode(id-10) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayCount()>=e:GetLabel() end function s.desfilter(c) return c:IsFaceup() and c:IsAttackBelow(2000) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) and e:GetHandler():GetOverlayCount()>0 and Duel.IsExistingMatchingCard(s.sparkfilter,tp,LOCATION_GRAVE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack()) end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,c:GetAttack()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,c:GetAttack()) Duel.Destroy(g,REASON_EFFECT) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:CheckRemoveOverlayCard(tp,2,REASON_COST) end c:RemoveOverlayCard(tp,2,2,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.disfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.disfilter1,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local ifclause=false if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end Duel.AdjustInstantly() if tc:IsDisabled() and Duel.IsExistingMatchingCard(s.sparkfilter,tp,LOCATION_GRAVE,0,1,nil) then ifclause=true end if ifclause and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then local og=tc:GetOverlayGroup() if #og>0 then Duel.SendtoGrave(og,REASON_RULE) end tc:CancelToGrave() Duel.Overlay(c,Group.FromCards(tc)) end end end