--created & coded by Swag local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x412),4,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetValue(ATTRIBUTE_EARTH) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_ADD_RACE) e2:SetRange(LOCATION_MZONE) e2:SetValue(RACE_FAIRY) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetCondition(s.indcon) e3:SetValue(1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TODECK) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCondition(s.tdcon) e4:SetTarget(s.tdtg) e4:SetOperation(s.tdop) c:RegisterEffect(e4) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function() return Duel.IsAbleToEnterBP() end) e2:SetCost(s.indcost) e2:SetOperation(s.indop) c:RegisterEffect(e2) end function s.sparkfilter(c) return c:IsCode(id-9) end function s.indcon(e,c) return Duel.IsExistingMatchingCard(s.sparkfilter,tp,LOCATION_GRAVE,0,1,nil) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() e:SetLabelObject(bc) return Duel.IsExistingMatchingCard(s.sparkfilter,tp,LOCATION_GRAVE,0,1,nil) and bc and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsOnField() and bc:IsRelateToBattle() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetLabelObject():IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetLabelObject(),1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetLabelObject() if bc:IsRelateToBattle() then Duel.SendtoDeck(bc,nil,2,REASON_EFFECT) end end function s.indcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function s.indop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) c:RegisterEffect(e2) end end