--created by Walrus, coded by Lyris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetDescription(1131) e1:SetCondition(s.negcon) e1:SetCost(s.negcost) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) local g=Group.CreateGroup() g:KeepAlive() e1:SetLabelObject(g) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCategory(CATEGORY_EQUIP) e2:SetDescription(1068) e2:SetLabelObject(e1) e2:SetCondition(function(e,tp) local ph=Duel.GetCurrentPhase() if Duel.GetTurnPlayer()==tp then return ph==PHASE_MAIN1 or ph==PHASE_MAIN2 else return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end end) e2:SetCost(s.cost) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,id+1000) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetCondition(s.con) e3:SetTarget(s.tg) e3:SetOperation(s.op) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_REMOVE) c:RegisterEffect(e4) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) or re:IsHasCategory(CATEGORY_NEGATE) and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(aux.AND(Card.IsOnField,Card.IsControler),nil,tp)-tg:GetCount()>0 end function s.cfilter(c,e) return c:GetFlagEffect(id)>0 and c:GetEquipTarget()==e:GetHandler() and c:IsAbleToRemoveAsCost() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local qg=e:GetLabelObject() if chk==0 then return qg and qg:IsExists(s.cfilter,1,nil,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Remove(qg:FilterSelect(tp,s.cfilter,1,1,nil,e),POS_FACEUP,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.rfilter(c) return c:IsSetCard(0x106) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Remove(Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil),POS_FACEUP,REASON_COST) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE):Select(tp,1,1,nil) Duel.HintSelection(g) local tc=g:GetFirst() if not (tc and Duel.Equip(tp,tc,c,false)) then return end tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1) e:GetLabelObject():GetLabelObject():AddCard(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(s.eqlimit) tc:RegisterEffect(e1) local atk=math.ceil(tc:GetBaseAttack()/2) if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) end end function s.eqlimit(e,c) return e:GetOwner()==c end function s.con(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() if re and (not rc or not rc:IsSetCard(0x106)) then rc=re:GetHandler() end return rc:IsSetCard(0x106) end function s.filter(c) return c:IsSetCard(0x106) and c:IsType(TYPE_MONSTER) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and not c:IsCode(id) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil) end function s.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local dg=Group.CreateGroup() for dc in aux.Next(Duel.GetFieldGroup(tp,0,LOCATION_MZONE)) do local preatk=dc:GetAttack() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-tc:GetBaseAttack()) e1:SetReset(RESET_EVENT+RESETS_STANDARD) dc:RegisterEffect(e1) if preatk>1000 and dc:IsAttackBelow(1000) then dg:AddCard(dc) end end Duel.Destroy(dg,REASON_EFFECT) end