--魔界台本「ロマンティック・テラー」 function c41803903.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,41803903+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c41803903.target) e1:SetOperation(c41803903.activate) c:RegisterEffect(e1) --set local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(c41803903.setcon) e2:SetTarget(c41803903.settg) e2:SetOperation(c41803903.setop) c:RegisterEffect(e2) end function c41803903.thfilter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x10ec) and c:IsAbleToHand() and Duel.IsExistingMatchingCard(c41803903.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function c41803903.spfilter(c,e,tp,hc) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x10ec) and not c:IsOriginalCodeRule(hc:GetOriginalCodeRule()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and Duel.GetLocationCountFromEx(tp,tp,hc,c)>0 end function c41803903.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c41803903.thfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c41803903.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local hc=Duel.SelectMatchingCard(tp,c41803903.thfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst() if hc and Duel.SendtoHand(hc,nil,REASON_EFFECT)~=0 and hc:IsLocation(LOCATION_HAND) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c41803903.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,hc) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end end function c41803903.filter2(c) return c:IsSetCard(0x10ec) and c:IsFaceup() and c:IsType(TYPE_PENDULUM) end function c41803903.setcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and Duel.IsExistingMatchingCard(c41803903.filter2,tp,LOCATION_EXTRA,0,1,nil) end function c41803903.setfilter(c) return c:IsSetCard(0x20ec) and c:IsType(TYPE_SPELL) and c:IsSSetable() end function c41803903.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c41803903.setfilter,tp,LOCATION_DECK,0,1,nil) end end function c41803903.setop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c41803903.setfilter,tp,LOCATION_DECK,0,nil) local ct=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),g:GetCount()) if ct<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=g:Select(tp,1,ct,nil) Duel.SSet(tp,sg) end