--created by LeonDuvall, coded by Lyris --Skypiercer Tactical Strike local s,id,o=GetID() function s.initial_effect(c) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.xfilter) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:HOPT() e1:SetDescription(1152) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCondition(s.spcon) e1:SetCost(s.cost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) e2:HOPT() e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetDescription(1131) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e2:SetCondition(s.ddcon) e2:SetCost(s.cost) e2:SetTarget(s.ddtg) e2:SetOperation(s.ddop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:HOPT() e3:SetCategory(CATEGORY_TOHAND) e3:SetCondition(s.thcon) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.xfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_MACHINE) end function s.cost(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)<1 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(aux.TargetBoolFunction(aux.NOT(s.xfilter))) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spcon(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<1 or Duel.IsEnvironment(41593810,tp) end function s.filter(c,e,tp) return c:IsSetCard(0x3bb) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsDefenseAbove(0) end function s.sptg(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) end function s.spop(e,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(1000) tc:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end function s.dfilter(c) return s.cfilter(c) and (c:IsLevel(5) or c:IsRank(5)) end function s.ddcon(e,tp) return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_MZONE,0,1,nil) end function s.ddtg(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil),1,0,0) end function s.ddop(e,tp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not (tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e)) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) if tc:IsType(TYPE_TRAPMONSTER) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_TRAPMONSTER) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.AdjustInstantly() Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.Destroy(tc,REASON_EFFECT) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x3bb) end function s.thcon(e,tp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.thcost(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) and s.cost(e,tp,nil,nil,nil,nil,nil,nil,0) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) s.cost(e,tp,nil,nil,nil,nil,nil,nil,1) end function s.thtg(e,tp,_,_,_,_,_,_,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) end function s.thop(e,tp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end