--created by Jake, coded by XGlitchy30 --Dawn-Eyes Violet Dragon local s,id=GetID() function s.initial_effect(c) aux.AddSetNameMonsterList(c,0x614) local r1=Effect.CreateEffect(c) r1:SetType(EFFECT_TYPE_SINGLE) r1:SetCode(EFFECT_ADD_RACE) r1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SET_AVAILABLE) r1:SetValue(RACE_WARRIOR) c:RegisterEffect(r1) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:HOPT() e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_GRAVE) e2:HOPT() e2:SetCondition(aux.MainPhaseCond()) e2:SetCost(s.drawcost) e2:SetTarget(aux.DrawTarget()) e2:SetOperation(aux.DrawOperation()) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e3:SetCode(EVENT_BE_MATERIAL) e3:HOPT() e3:SetCondition(s.efcon) e3:SetOperation(s.efop) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsMonster() and c:IsSetCard(0x613) and c:IsDiscardable() and not c:IsCode(id) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,2,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,2,2,REASON_COST+REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToChain() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.drawcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.Remove(c,POS_FACEUP,REASON_COST) Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function s.efcon(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetHandler():GetReasonCard() return rc:IsSetCard(0x614) and e:GetHandler():IsReason(REASON_FUSION+REASON_SYNCHRO+REASON_XYZ+REASON_LINK) end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.mtcon) e1:SetCost(aux.LabelCost) e1:SetTarget(s.mttg) e1:SetOperation(s.mtop) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1) rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) aux.GainEffectType(rc,c) end function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.mttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end e:SetLabel(0) local ct=Duel.DiscardHand(tp,Card.IsDiscardable,1,3,REASON_COST+REASON_DISCARD) Duel.SetTargetParam(ct) end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetTargetParam() if ct>1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(ct-1) c:RegisterEffect(e1) elseif ct==0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e3:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE)) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e3) end