--Dark Yomi, from the Underworld local cid,id=GetID() function cid.initial_effect(c) --time leap procedure aux.AddOrigTimeleapType(c,false) aux.AddTimeleapProc(c,5,function(e,tc) return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tc:GetControler(),LOCATION_FZONE,0,1,nil,41198608) end,aux.FilterBoolFunction(Card.IsCode,41198605)) c:EnableReviveLimit() --spsummon limit local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(cid.splimit) c:RegisterEffect(e1) --actlimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(aux.TargetBoolFunction(Effect.IsActiveType,TYPE_MONSTER)) e2:SetCondition(cid.actcon) c:RegisterEffect(e2) --atk/def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPIRIT)) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetValue(500) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --pierce local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_PIERCE) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,0) e5:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPIRIT)) c:RegisterEffect(e5) --return local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_FLIP) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e6:SetOperation(cid.sumsuc) c:RegisterEffect(e6) local e7=e6:Clone() e7:SetCode(EVENT_SPSUMMON_SUCCESS) e7:SetCondition(cid.sumcon) c:RegisterEffect(e7) local e8=Effect.CreateEffect(c) e8:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e8:SetCode(EVENT_PHASE+PHASE_END) e8:SetRange(LOCATION_MZONE) e8:SetCountLimit(1) e8:SetCondition(cid.drcon) e8:SetTarget(cid.drtg) e8:SetOperation(cid.drop) c:RegisterEffect(e8) end function cid.splimit(e,se,sp,st) return st==SUMMON_TYPE_TIMELEAP end function cid.cfilter(c,tp) return c:IsFaceup() and c:IsType(TYPE_SPIRIT) and c:IsControler(tp) end function cid.actcon(e) local tp=e:GetHandlerPlayer() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a and cid.cfilter(a,tp)) or (d and cid.cfilter(d,tp)) end function cid.sumcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_TIMELEAP) end function cid.sumsuc(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END,0,1) end function cid.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function cid.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function cid.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.SendtoDeck(c,nil,2,REASON_EFFECT) if c:IsLocation(LOCATION_EXTRA) then Duel.Draw(tp,2,REASON_EFFECT) end end