--机空武装改式 飞燕 function c40009339.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c40009339.cost) e1:SetTarget(c40009339.target) e1:SetOperation(c40009339.activate) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(c40009339.atkval) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UNRELEASABLE_SUM) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e4) end function c40009339.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_REMAIN_FIELD) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetReset(RESET_CHAIN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_DISABLED) e2:SetOperation(c40009339.tgop) e2:SetLabel(cid) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end function c40009339.atkval(e,c) return Duel.GetFieldGroupCount(0,LOCATION_GRAVE,LOCATION_GRAVE)*100 end function c40009339.tgop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) if cid~=e:GetLabel() then return end if e:GetOwner():IsRelateToChain(ev) then e:GetOwner():CancelToGrave(false) end end function c40009339.filter(c,e,tp) return c:IsSetCard(0xf13) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c40009339.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c40009339.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c40009339.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c40009339.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c40009339.eqlimit(e,c) return c:GetControler()==e:GetHandlerPlayer() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0xf13) end function c40009339.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.BreakEffect() Duel.Equip(tp,c,tc) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetValue(aux.tgoval) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c40009339.eqlimit) e3:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e3) else c:CancelToGrave(false) end end