--踏浪行军 function c40009143.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --spsummon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(40009143,1)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_QUICK_O) e6:SetCode(EVENT_FREE_CHAIN) e6:SetRange(LOCATION_SZONE) e6:SetCountLimit(1,40009143) e6:SetCondition(c40009143.condition3) e6:SetTarget(c40009143.sptg) e6:SetOperation(c40009143.spop) c:RegisterEffect(e6) --can not chain local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c40009143.discon) e3:SetOperation(c40009143.ccop) c:RegisterEffect(e3) end function c40009143.condition3(e) local ph=Duel.GetCurrentPhase() return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)) and Duel.GetTurnPlayer()==e:GetHandlerPlayer() end function c40009143.spfilter(c,e,tp) return c:IsSetCard(0x6f1d) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c40009143.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c40009143.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c40009143.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c40009143.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(HALF_DAMAGE) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c40009143.ccop(e,tp,eg,ep,ev,re,r,rp) local tc=re:GetHandler() if ep==tp and re:IsActiveType(TYPE_MONSTER) and tc:IsType(TYPE_SYNCHRO) and tc:IsOriginalSetCard(0x6f1d,0x7f1d) then Duel.SetChainLimit(c40009143.chainlm) end end function c40009143.chainlm(e,rp,tp) return tp==rp end function c40009143.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x6f1d) and c:IsType(TYPE_MONSTER) end function c40009143.discon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==e:GetHandlerPlayer() and Duel.IsExistingMatchingCard(c40009143.cfilter,tp,LOCATION_MZONE,0,1,nil) end